n. black arts, sorcery. Q. ñúle, B.S. gûl 'wraith' is probably derived from Sindarin.
Sindarin
gûl
noun. knowledge
gûl
noun. black arts
gûl
noun. black arts, sorcery, (evil) knowledge, black arts, sorcery, (evil) knowledge, [N.] magic; [ᴱN.] wisdom
gûl
noun. magic lore, long study (being used mostly of secret knowledge, especially such as possessed by artificers who made wonderful things)
gûl
noun. perverted or evil knowledge, sorcery, necromancy
gûl
evil and necromantic arts
_n. _evil and necromantic arts, black arts, sorcery. A loan from B.S. Tolkien notes that "gūl in B.S. is probably from S.". Q. ñūle.
gûl
evil knowledge
gûl (i ngûl = i ñûl, o n**gûl = o ñgûl, construct gul) (magic, sorcery, necromancy), pl. guil (in guil** = i ñguil) (Silm:App, MR:250, WJ:383)
gûl
evil knowledge
gûl (i ngûl = i ñûl, o n**gûl = o ñgûl, construct gul) (magic, sorcery, necromancy), pl. guil (in guil** = i ñguil) (Silm:App, MR:250, WJ:383)
gûl
magic
- gûl (i ngûl = i ñûl, o n**gûl = o ñgûl, construct gul) (sorcery, necromancy, evil knowledge), pl. guil (in guil = i ñguil) (Silm:App, MR:250, WJ:383), 2) angol (deep lore), pl. engyl**. Note: a homophone means "stench". DARK MAGIC, see .
gûl
necromancy
gûl (i ngûl = i ñûl, o n**gûl = o ñgûl, construct gul) (magic, sorcery, evil knowledge), pl. guil (in guil** = i ñguil) (Silm:App, MR:250, WJ:383)
gûl
sorcery
- gûl (i ngûl = i ñûl, o n**gûl = o ñgûl, construct gul) (magic, necromancy, evil knowledge), pl. guil (in guil** = i ñguil) (Silm:App, MR:250, WJ:383), 2)
gûl
evil knowledge
(i ngûl = i ñûl, o n’gûl = o ñgûl, construct gul) (magic, sorcery, necromancy), pl. guil (in guil = i ñguil) (Silm:App, MR:250, WJ:383)
gûl
magic
(i ngûl = i ñûl, o n’gûl = o ñgûl, construct gul) (sorcery, necromancy, evil knowledge), pl. guil (in guil = i ñguil) (Silm:App, MR:250, WJ:383)
gûl
necromancy
(i ngûl = i ñûl, o n’gûl = o ñgûl, construct gul) (magic, sorcery, evil knowledge), pl. guil (in guil = i ñguil) (Silm:App, MR:250, WJ:383)
gûl
sorcery
(i ngûl = i ñûl, o n’gûl = o ñgûl, construct gul) (magic, necromancy, evil knowledge), pl. guil (in guil = i ñguil) (Silm:App, MR:250, WJ:383)
morgul
sorcery
(i vorgul), pl. morgyl or mergyl (i morgyl/i mergyl for archaic ✱mörgyl), 3) durgul (i dhurgul), pl. durgyl (i nurgyl). [Or pl. dyrgyl, i nyrgyl? However, the pl. Dúnedain rather than ✱✱Dýnedain would suggest that u does not have to be umlauted in the pl. when it occurs in the first part of a compound, and durgul incorporates dur- "black, dark", dur-gûl implying "dark lore/knowledge".]. The word also appears with the elements reversed: guldur (i nguldur = i ñuldur), pl. guldyr (in guldyr = i ñguldyr), or possibly pl. gyldyr (in gyldyr = i ñgyldyr).****
guldur
noun. black arts, sorcery
n. knowledge, deep knowledge not 'occult' in modern sense, but applied to the deper knowledge of the 'wise' or skilled persons, not kept secret (as [?among the] Elves) but not attainable by all. Q. ñōle, B.S. gûl phantom, shadow of dark magic, necromancer, slave, servant?. The B.S. word gûl was prob. derived from ngōl-.